51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
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namespace CrasyStudio.Core.Common
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{
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public class Global
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{
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public static string RoomListKey = "RoomList";
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public const byte Room3V3MaxUserCount = 6;
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public const byte Room4V4MaxUserCount = 8;
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public const byte Room5V5MaxUserCount = 10;
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/// <summary>
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/// 搜索房间列表,每页多少条
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/// </summary>
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public const int PageSize = 35;
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/// <summary>
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/// 每局战斗倒计时快到时候剩下的时间,默认10秒,单位:秒
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/// </summary>
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public static int FlightCollDownTipTime = 10;
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/// <summary>
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/// 每局战斗时间,默认3分钟,单位:秒
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/// </summary>
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public static int FlightTime = 60 * 3;
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public static string RedisLockKey = "LockKey";
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public static string RedisTimerKey = "TimerKey";
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public static string RedisTimerToken = "TimerToken";
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public static string ServerToken = "ServerToken";
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public static readonly string RoomNamePrefix = "R_";
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public static readonly string RoomNameEnd = "_E";
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public static readonly string GamePrefix = "Tank:";
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public static string GetIdLockKey(string id)
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{
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string key = RedisLockKey + "_" + id;
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return key;
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}
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public static string MyServerClusterTag = string.Empty;
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public static int RoomExpirySecond { get => FlightTime + 10; }
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//set => roomExpirySecond = value; }
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}
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}
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