This commit is contained in:
wuyanchen 2025-12-09 10:14:56 +08:00
parent 6e6a687071
commit 2e038ca10e
2 changed files with 3 additions and 2 deletions

View File

@ -308,7 +308,7 @@ public class Shot : MonoBehaviour
// 4. 设置枪口火焰父对象(可选)
muzzleObj.SetParent(gun);
muzzleObj.gameObject.SetActive(true);
muzzleObj.transform.LookAt(gun.forward);
muzzleObj.transform.LookAt(lockEnemy != null ? lockEnemy.transform.position : gun.forward);
}
// 7. 获取子弹组件并重置状态
@ -360,6 +360,7 @@ public class Shot : MonoBehaviour
if (currentDistance < hitDistance)
{
var lockTargetPosition = lockTarget.transform.position;
bulletComp.currentHitPosition = lockTargetPosition;
bool isDestroyed = lockTarget.TakeDamage(bulletComp.power);
Vector3 targetDir = (bulletObj.transform.position - lockTargetPosition).normalized;
bulletComp.InitImpact(lockTargetPosition, targetDir);//爆炸效果
@ -519,7 +520,7 @@ public class Shot : MonoBehaviour
continue;
}
float distance = Vector3.Distance(enemy.transform.position, targetPosition);
if (distance < minDistance && distance <= shotDistance && (ringManager == null || distance > ringManager.radius * 1.2f))// && !Global.LockedEnemies.ContainsKey(enemy.GetHashCode()))
if (distance < minDistance && distance <= shotDistance)// && (ringManager == null || distance > ringManager.radius * 1.2f))// && !Global.LockedEnemies.ContainsKey(enemy.GetHashCode()))
{
minDistance = distance;
result = enemy;