diff --git a/Assets/Game1/Scenes/Game1_Level1.unity b/Assets/Game1/Scenes/Game1_Level1.unity index c6ee640..688de5c 100644 --- a/Assets/Game1/Scenes/Game1_Level1.unity +++ b/Assets/Game1/Scenes/Game1_Level1.unity @@ -1710,6 +1710,11 @@ PrefabInstance: propertyPath: m_Name value: Tackle Veil objectReference: {fileID: 0} + - target: {fileID: 7552060864384203727, guid: 435ba18295a2b0240b1511cd4d5a7bc3, + type: 3} + propertyPath: flipAngle + value: 35 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] @@ -2390,7 +2395,7 @@ RectTransform: m_GameObject: {fileID: 1138813630} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 4.064236, y: 4.064236, z: 1} + m_LocalScale: {x: 4.2899303, y: 4.2899303, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 97192695} @@ -3491,7 +3496,7 @@ RectTransform: m_GameObject: {fileID: 2083258305} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 4.064236, y: 4.064236, z: 1} + m_LocalScale: {x: 4.2899303, y: 4.2899303, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 97192695} diff --git a/Assets/Scripts/AirPlane.cs b/Assets/Scripts/AirPlane.cs index 477ed55..67537bd 100644 --- a/Assets/Scripts/AirPlane.cs +++ b/Assets/Scripts/AirPlane.cs @@ -34,7 +34,7 @@ public class AirPlane : MonoBehaviour targetEulerAnglesZ = flipAngle; } beforePositionX = Mathf.Lerp(beforePositionX, transform.position.x, Time.deltaTime * flipSpeed); - if (Mathf.Abs(beforePositionX - transform.position.x) < 0.8f) + if (Mathf.Abs(beforePositionX - transform.position.x) < 0.3f) { targetEulerAnglesZ = 0; } diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index af283e0..71bd6ec 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -1020,7 +1020,7 @@ PlayerSettings: -s ERROR_ON_UNDEFINED_SYMBOLS=0 -s TOTAL_MEMORY=256MB -s EXPORTED_RUNTIME_METHODS=''["ccall","cwrap","stackTrace","addRunDependency","removeRunDependency","FS_createPath","FS_createDataFile","stackTrace","writeStackCookie","checkStackCookie","lengthBytesUTF8","stringToUTF8"]'' --profiling-funcs ' weixinMiniGameModulesDirectory: - weixinMiniGameTemplate: PATH:E:\Dev3\UMiniGame\Library\PackageCache\com.qq.weixin.minigame@4443e5a9bc\WebGLTemplates\WXTemplate2022TJ + weixinMiniGameTemplate: PATH:H:\Dev\UMiniGame\Library\PackageCache\com.qq.weixin.minigame@4443e5a9bc\WebGLTemplates\WXTemplate2022TJ weixinMiniGameAnalyzeBuildSize: 0 weixinMiniGameUseEmbeddedResources: 0 weixinMiniGameCompressionFormat: 2