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Assets/Editor.meta
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Assets/Editor.meta
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guid: W35LvX+rB3K1EOKw+znkCYBV3A5Efbo2HlD/j3sVlh0FR+T7CLj6E2Y=
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folderAsset: yes
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77
Assets/Editor/NavMeshExporter.cs
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77
Assets/Editor/NavMeshExporter.cs
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using UnityEngine;
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using UnityEngine.AI;
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using System.Text;
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using System.IO;
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using UnityEditor;
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public static class NavMeshExporter
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{
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[MenuItem("Tools/Export NavMesh to Obj (Right-Handed 右手坐标系)")]
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public static void ExportRight()
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{
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NavMeshTriangulation triangulatedNavMesh = NavMesh.CalculateTriangulation();
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if (triangulatedNavMesh.vertices.Length == 0)
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{
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Debug.LogError("NavMesh is empty! Please bake it first.");
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return;
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}
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("g NavMesh");
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// ========== ✅ 修改点1:顶点坐标 转右手坐标系 (仅对Z轴取反,X/Y不变) ==========
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foreach (Vector3 v in triangulatedNavMesh.vertices)
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{
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sb.Append($"v {v.x} {v.y} {-v.z}\n"); // 核心改动:-v.z
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}
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// ========== ✅ 修改点2:三角面绕序反转 (修正法线朝向,避免背面剔除) ==========
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for (int i = 0; i < triangulatedNavMesh.indices.Length; i += 3)
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{
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// 原始顺序:i → i+1 → i+2
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// 右手坐标系顺序:i+2 → i+1 → i 核心改动
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sb.Append($"f {triangulatedNavMesh.indices[i + 2] + 1} {triangulatedNavMesh.indices[i + 1] + 1} {triangulatedNavMesh.indices[i] + 1}\n");
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}
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string path = Path.Combine(Application.dataPath, "NavMeshExport.obj");
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File.WriteAllText(path, sb.ToString());
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Debug.Log($"✅ 右手坐标系 NavMesh exported to: {path}");
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AssetDatabase.Refresh();
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}
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//[MenuItem("Tools/Export NavMesh to Obj (Left-Handed 左手坐标系)")]
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//public static void ExportLeft()
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//{
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// NavMeshTriangulation triangulatedNavMesh = NavMesh.CalculateTriangulation();
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// if (triangulatedNavMesh.vertices.Length == 0)
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// {
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// Debug.LogError("NavMesh is empty! Please bake it first.");
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// return;
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// }
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// StringBuilder sb = new StringBuilder();
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// sb.AppendLine("g NavMesh");
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// // 1. 写入顶点 (保持 Unity 原始坐标 v.x, v.y, v.z)
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// foreach (Vector3 v in triangulatedNavMesh.vertices)
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// {
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// // 不取反 x
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// sb.Append($"v {v.x} {v.y} {v.z}\n");
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// }
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// // 2. 写入面 (保持 Unity 原始绕序 i, i+1, i+2)
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// for (int i = 0; i < triangulatedNavMesh.indices.Length; i += 3)
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// {
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// // 不交换顺序
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// sb.Append($"f {triangulatedNavMesh.indices[i] + 1} {triangulatedNavMesh.indices[i + 1] + 1} {triangulatedNavMesh.indices[i + 2] + 1}\n");
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// }
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// string path = Path.Combine(Application.dataPath, "NavMeshExport.obj");
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// File.WriteAllText(path, sb.ToString());
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// Debug.Log($"NavMesh exported (Raw Unity Coords) to: {path}");
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// AssetDatabase.Refresh();
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//}
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}
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11
Assets/Editor/NavMeshExporter.cs.meta
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11
Assets/Editor/NavMeshExporter.cs.meta
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8
Assets/Game2.meta
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8
Assets/Game2.meta
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8
Assets/Game2/Models.meta
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8
Assets/Game2/Models.meta
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8
Assets/Game2/Models/Mix.meta
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8
Assets/Game2/Models/Mix.meta
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Assets/Game2/Models/Mix/Maps.meta
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8
Assets/Game2/Models/Mix/Maps.meta
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Assets/Game2/Models/Mix/Maps/SD_1.jpg
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Assets/Game2/Models/Mix/Maps/SD_1.jpg
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Assets/Game2/Models/Mix/Maps/SD_1.jpg.meta
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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shouldBeNormalMap: 0
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8
Assets/Game2/Scenes.meta
Normal file
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Normal file
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8
Assets/Game2/Scenes/Mix.meta
Normal file
8
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Normal file
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fileFormatVersion: 2
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1158
Assets/Game2/Scenes/Mix.scene
Normal file
1158
Assets/Game2/Scenes/Mix.scene
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Game2/Scenes/Mix.scene.meta
Normal file
7
Assets/Game2/Scenes/Mix.scene.meta
Normal file
@ -0,0 +1,7 @@
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BIN
Assets/Game2/Scenes/Mix/NavMesh.asset
Normal file
BIN
Assets/Game2/Scenes/Mix/NavMesh.asset
Normal file
Binary file not shown.
8
Assets/Game2/Scenes/Mix/NavMesh.asset.meta
Normal file
8
Assets/Game2/Scenes/Mix/NavMesh.asset.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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externalObjects: {}
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mainObjectFileID: 23800000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,7 +2,7 @@
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// <auto-generated>
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// <auto-generated>
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||||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
// version 1.14.0
|
// version 1.14.0
|
||||||
// from Assets/Actions/CameraInput.inputactions
|
// from Assets/Games/PublicRes/Actions/CameraInput.inputactions
|
||||||
//
|
//
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
@ -16,7 +16,7 @@ using UnityEngine.InputSystem;
|
|||||||
using UnityEngine.InputSystem.Utilities;
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Actions/CameraInput.inputactions".
|
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Games/PublicRes/Actions/CameraInput.inputactions".
|
||||||
/// </summary>
|
/// </summary>
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||||||
/// <remarks>
|
/// <remarks>
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||||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||||
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|||||||
@ -2,7 +2,7 @@
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// <auto-generated>
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
// version 1.14.0
|
// version 1.14.0
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// from Assets/Actions/FlowFinger.inputactions
|
// from Assets/Games/PublicRes/Actions/FlowFinger.inputactions
|
||||||
//
|
//
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||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
@ -16,7 +16,7 @@ using UnityEngine.InputSystem;
|
|||||||
using UnityEngine.InputSystem.Utilities;
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Actions/FlowFinger.inputactions".
|
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Games/PublicRes/Actions/FlowFinger.inputactions".
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||||||
/// </summary>
|
/// </summary>
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/// <remarks>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||||
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1881
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Normal file
1881
Assets/NavMeshExport.obj
Normal file
File diff suppressed because it is too large
Load Diff
121
Assets/NavMeshExport.obj.meta
Normal file
121
Assets/NavMeshExport.obj.meta
Normal file
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|
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materialName: 0
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materialSearch: 1
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|
materialLocation: 1
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animations:
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|
legacyGenerateAnimations: 4
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resampleCurves: 1
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optimizeGameObjects: 0
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motionNodeName:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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turret: {fileID: 1937448684}
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@ -1660,14 +1661,13 @@ MonoBehaviour:
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--- !u!114 &579106299
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@ -1719,6 +1719,7 @@ MonoBehaviour:
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- {fileID: 891928696}
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- {fileID: 891928696}
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enemyAppearDuration: 0.1
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enemyAppearDuration: 0.1
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boomClip: {fileID: 8300000, guid: 66e0e24e6ada67b4ba418891e0d2460a, type: 3}
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boomClip: {fileID: 8300000, guid: 66e0e24e6ada67b4ba418891e0d2460a, type: 3}
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boomVolumeScale: 1
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enemyPrefabList:
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enemyPrefabList:
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- {fileID: 405780, guid: eaa543acfc2bf694e9c8fecda54e9540, type: 3}
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- {fileID: 405780, guid: eaa543acfc2bf694e9c8fecda54e9540, type: 3}
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- {fileID: 494714, guid: 674d1be963670ab428b29cbc7eecdf3e, type: 3}
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- {fileID: 494714, guid: 674d1be963670ab428b29cbc7eecdf3e, type: 3}
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@ -3159,6 +3160,7 @@ MonoBehaviour:
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- {fileID: 543443323}
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enemyAppearDuration: 0.1
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enemyAppearDuration: 0.1
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boomClip: {fileID: 8300000, guid: 66e0e24e6ada67b4ba418891e0d2460a, type: 3}
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boomClip: {fileID: 8300000, guid: 66e0e24e6ada67b4ba418891e0d2460a, type: 3}
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boomVolumeScale: 1
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enemyPrefabList:
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enemyPrefabList:
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- {fileID: 405780, guid: eaa543acfc2bf694e9c8fecda54e9540, type: 3}
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- {fileID: 405780, guid: eaa543acfc2bf694e9c8fecda54e9540, type: 3}
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- {fileID: 494714, guid: 674d1be963670ab428b29cbc7eecdf3e, type: 3}
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- {fileID: 494714, guid: 674d1be963670ab428b29cbc7eecdf3e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ringManager: {fileID: 0}
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muzzleFlare: {fileID: 4000010921236120, guid: 66ce0f27574363a4dabe7162e2636e3f,
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muzzleFlare: {fileID: 4000010921236120, guid: 66ce0f27574363a4dabe7162e2636e3f,
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type: 3}
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type: 3}
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bullet: {fileID: 4638688750665566, guid: 1b81ed6643072854688c442ec72032d6, type: 3}
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bullet: {fileID: 4638688750665566, guid: 1b81ed6643072854688c442ec72032d6, type: 3}
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impact: {fileID: 4541196389373984, guid: af3f3fa832ef8314bb22c5462402c60c, type: 3}
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continueShotCount: 3
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turret: {fileID: 1924614693}
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turret: {fileID: 1924614693}
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gun: {fileID: 425490166}
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gun: {fileID: 425490166}
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audioVolume: 1
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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hitAudioClip: {fileID: 0}
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hitAudioClip: {fileID: 0}
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shotDuration: 0.2
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shotDuration: 0.2
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@ -3428,14 +3431,13 @@ MonoBehaviour:
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shotDistance: 20
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shotSpeed: 42
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shotSpeed: 42
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initBulletCount: 60
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initBulletCount: 60
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shotOffsetZ: 0.5
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shotOffsetZMul: 0
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shotFixAngleX: 0
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shotFixAngleX: 0
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lerpSpeed: 5
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lerpSpeed: 5
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isAutoLock: 0
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isShowMuzzle: 0
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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type: 3}
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type: 3}
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activeImpactPool: []
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--- !u!4 &1937448684 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 429194, guid: 45d1fe44ae62c474f914b29f3c019ba0,
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ringManager: {fileID: 0}
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ringManager: {fileID: 0}
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impact: {fileID: 4541196389373984, guid: e3f361eacdeb09440850ac7397930cba, type: 3}
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muzzleFlare: {fileID: 4000010921236120, guid: 2cc07ac0b88fafc40b730713b6dac672,
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muzzleFlare: {fileID: 4000010921236120, guid: 2cc07ac0b88fafc40b730713b6dac672,
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type: 3}
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bullet: {fileID: 4836675779974994, guid: a2700d7f89910434081c7dc7c92e22ca, type: 3}
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bullet: {fileID: 4836675779974994, guid: a2700d7f89910434081c7dc7c92e22ca, type: 3}
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impact: {fileID: 4541196389373984, guid: e3f361eacdeb09440850ac7397930cba, type: 3}
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continueShotCount: 3
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continueShotCount: 3
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turret: {fileID: 2032093318}
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turret: {fileID: 2032093318}
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gun: {fileID: 2032093319}
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gun: {fileID: 2032093319}
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audioVolume: 1
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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hitAudioClip: {fileID: 0}
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hitAudioClip: {fileID: 0}
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shotDuration: 0.35
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shotDuration: 0.35
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@ -3723,14 +3726,13 @@ MonoBehaviour:
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shotDistance: 15
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shotDistance: 15
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shotSpeed: 35
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shotSpeed: 35
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initBulletCount: 30
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initBulletCount: 30
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shotOffsetZ: 1.5
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shotOffsetZMul: 0
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shotFixAngleX: 0
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shotFixAngleX: 0
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lerpSpeed: 5
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lerpSpeed: 5
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isAutoLock: 0
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isAutoLock: 0
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isShowMuzzle: 0
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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type: 3}
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activeBulletPool: []
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activeImpactPool: []
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--- !u!65 &2032093323
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--- !u!65 &2032093323
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BoxCollider:
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m_ObjectHideFlags: 0
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ringManager: {fileID: 0}
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ringManager: {fileID: 0}
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impact: {fileID: 4541196389373984, guid: af3f3fa832ef8314bb22c5462402c60c, type: 3}
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muzzleFlare: {fileID: 4000010921236120, guid: 66ce0f27574363a4dabe7162e2636e3f,
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muzzleFlare: {fileID: 4000010921236120, guid: 66ce0f27574363a4dabe7162e2636e3f,
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type: 3}
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type: 3}
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bullet: {fileID: 4638688750665566, guid: 1b81ed6643072854688c442ec72032d6, type: 3}
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bullet: {fileID: 4638688750665566, guid: 1b81ed6643072854688c442ec72032d6, type: 3}
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impact: {fileID: 4541196389373984, guid: af3f3fa832ef8314bb22c5462402c60c, type: 3}
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continueShotCount: 3
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continueShotCount: 3
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turret: {fileID: 2066217538}
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turret: {fileID: 2066217538}
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gun: {fileID: 2093244999}
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gun: {fileID: 2093244999}
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audioVolume: 1
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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hitAudioClip: {fileID: 0}
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hitAudioClip: {fileID: 0}
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shotDuration: 0.2
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shotDuration: 0.2
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@ -3960,14 +3963,13 @@ MonoBehaviour:
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shotDistance: 20
|
shotDistance: 20
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shotSpeed: 42
|
shotSpeed: 42
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initBulletCount: 60
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initBulletCount: 60
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shotOffsetZ: 0.5
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shotOffsetZMul: 0
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shotFixAngleX: 0
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shotFixAngleX: 0
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lerpSpeed: 5
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lerpSpeed: 5
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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type: 3}
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activeImpactPool: []
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--- !u!114 &2066217548
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--- !u!114 &2066217548
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MonoBehaviour:
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m_ObjectHideFlags: 0
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Binary file not shown.
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: a854c9304372922419f31d9f1356bb3d
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NativeFormatImporter:
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 23800000
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@ -69,7 +69,7 @@ NavMeshProjectSettings:
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cost: 1
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cost: 1
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- name:
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- name:
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cost: 1
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cost: 1
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m_LastAgentTypeID: -887442657
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m_LastAgentTypeID: -1372625422
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m_Settings:
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m_Settings:
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agentTypeID: 0
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agentTypeID: 0
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@ -1,17 +1,17 @@
|
|||||||
<Solution>
|
<Solution>
|
||||||
<Project Path="Unity.ShaderGraph.Editor.csproj" />
|
<Project Path="Unity.ShaderGraph.Editor.csproj" />
|
||||||
|
<Project Path="Assembly-CSharp.csproj" />
|
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<Project Path="UnityEditor.UI.csproj" />
|
<Project Path="UnityEditor.UI.csproj" />
|
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<Project Path="GLTFSerialization.csproj" />
|
<Project Path="GLTFSerialization.csproj" />
|
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<Project Path="Unity.RenderPipelines.Universal.Editor.csproj" />
|
|
||||||
<Project Path="UnityGLTFScripts.csproj" />
|
<Project Path="UnityGLTFScripts.csproj" />
|
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<Project Path="UnityGLTFEditor.csproj" />
|
<Project Path="Unity.RenderPipelines.Universal.Editor.csproj" />
|
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<Project Path="Assembly-CSharp.csproj" />
|
|
||||||
<Project Path="UnityGLTF.Plugins.Experimental.csproj" />
|
|
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<Project Path="UnityGLTFTests.csproj" />
|
|
||||||
<Project Path="DOTween.Modules.csproj" />
|
<Project Path="DOTween.Modules.csproj" />
|
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|
<Project Path="UnityGLTFEditor.csproj" />
|
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|
<Project Path="Assembly-CSharp-Editor.csproj" />
|
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|
<Project Path="UnityGLTF.Plugins.Experimental.csproj" />
|
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<Project Path="UnityGLTF.ShaderGraph.csproj" />
|
<Project Path="UnityGLTF.ShaderGraph.csproj" />
|
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<Project Path="UnityGltf.RenderPipelines.csproj" />
|
<Project Path="UnityGltf.RenderPipelines.csproj" />
|
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<Project Path="Assembly-CSharp-Editor.csproj" />
|
|
||||||
<Project Path="UnityGLTFTests.Editor.csproj" />
|
<Project Path="UnityGLTFTests.Editor.csproj" />
|
||||||
<Project Path="UnityGLTF.Helpers.csproj" />
|
<Project Path="UnityGLTF.Helpers.csproj" />
|
||||||
|
<Project Path="UnityGLTFTests.csproj" />
|
||||||
</Solution>
|
</Solution>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user