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@ -38626,7 +38626,7 @@ MonoBehaviour:
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@ -2263,6 +2338,7 @@ MonoBehaviour:
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- {fileID: 1524927940}
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enemyAppearDuration: 0.4
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boomClip: {fileID: 0}
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boomVolumeScale: 0.5
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enemyPrefabList:
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- {fileID: 3945929085796109409, guid: c3dd86b0185852f46870c47a20c55de6, type: 3}
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@ -2600,7 +2676,7 @@ MonoBehaviour:
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type: 3}
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muzzlePrefab: {fileID: 4000010921236120, guid: 6a0a0f7a97e0e7747accda091cb14743,
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type: 3}
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shotAudioClip: {fileID: 8300000, guid: a6290313a43dc7c4fb5c684559b9b776, type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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--- !u!1 &1138813630
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GameObject:
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@ -2630,7 +2706,7 @@ RectTransform:
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m_GameObject: {fileID: 1138813630}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.9131944, y: 1.9131944, z: 1}
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m_LocalScale: {x: 4.2899303, y: 4.2899303, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 97192695}
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@ -2744,7 +2820,7 @@ MonoBehaviour:
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type: 3}
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muzzlePrefab: {fileID: 4000010921236120, guid: 033d08e548a8e0c4b85a2110d068aaa0,
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type: 3}
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shotAudioClip: {fileID: 8300000, guid: a6290313a43dc7c4fb5c684559b9b776, type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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--- !u!1 &1291040292
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GameObject:
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@ -3261,7 +3337,7 @@ MonoBehaviour:
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type: 3}
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muzzlePrefab: {fileID: 4000010921236120, guid: 3735129208580034781b585da5229bda,
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type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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--- !u!1 &1647833152
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@ -3667,17 +3743,17 @@ MonoBehaviour:
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turret: {fileID: 0}
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gun: {fileID: 0}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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hitAudioClip: {fileID: 8300000, guid: a6290313a43dc7c4fb5c684559b9b776, type: 3}
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shotDuration: 0.35
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hitAudioClip: {fileID: 8300000, guid: 66e0e24e6ada67b4ba418891e0d2460a, type: 3}
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shotDuration: 0.2
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shotNextDuration: 0.1
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shotDistance: 18
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shotSpeed: 20
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initBulletCount: 15
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shotOffsetZMul: 0
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shotOffsetZMul: -1
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shotFixAngleX: 0
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lerpSpeed: 8
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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type: 3}
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--- !u!114 &1866826697 stripped
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@ -3758,17 +3834,17 @@ MonoBehaviour:
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turret: {fileID: 0}
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gun: {fileID: 0}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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hitAudioClip: {fileID: 8300000, guid: a6290313a43dc7c4fb5c684559b9b776, type: 3}
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shotDuration: 0.35
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hitAudioClip: {fileID: 8300000, guid: 66e0e24e6ada67b4ba418891e0d2460a, type: 3}
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shotDuration: 0.2
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shotNextDuration: 0.1
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shotDistance: 18
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shotSpeed: 20
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initBulletCount: 15
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shotOffsetZMul: 0
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shotOffsetZMul: -1
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shotFixAngleX: 0
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lerpSpeed: 8
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isAutoLock: 0
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isShowMuzzle: 0
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isShowMuzzle: 1
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pressAction: {fileID: 76562581802851548, guid: 50486e0197319e948b872b25ef15b507,
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type: 3}
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@ -3896,7 +3972,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.9131944, y: 1.9131944, z: 1}
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m_LocalScale: {x: 4.2899303, y: 4.2899303, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 97192695}
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@ -4010,7 +4086,7 @@ MonoBehaviour:
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type: 3}
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muzzlePrefab: {fileID: 4000010921236120, guid: 2cc07ac0b88fafc40b730713b6dac672,
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type: 3}
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shotAudioClip: {fileID: 8300000, guid: a6290313a43dc7c4fb5c684559b9b776, type: 3}
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shotAudioClip: {fileID: 8300000, guid: 038911361e37ae84b8fdc585b7b83895, type: 3}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@ -20,6 +20,8 @@ public class Enemy : MonoBehaviour
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public int health = 100;
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[Tooltip("爆炸音效")]
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public AudioClip boomClip;
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[Tooltip("爆炸音效的音量")]
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public float boomVolumeScale = 1f;
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[Tooltip("X角度偏移")]
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public float addEulerX = 0f;
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[Tooltip("是否开始的时候修改主材质颜色")]
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@ -161,7 +163,7 @@ public class Enemy : MonoBehaviour
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{
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if (boomClip != null)
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{
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AudioTool.AudioSource.PlayOneShot(boomClip);
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AudioTool.AudioSource.PlayOneShot(boomClip, boomVolumeScale);
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}
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gameObject.transform.DOKill(true);
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Global.LockedEnemies.Remove(GetHashCode());
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@ -15,6 +15,8 @@ public class EnemyManager : MonoBehaviour
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public float enemyAppearDuration = 0.1f;
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[Tooltip("±¬Õ¨ÒôЧ")]
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public AudioClip boomClip;
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[Tooltip("爆炸音效的音量")]
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public float boomVolumeScale = 1f;
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//public Transform endLoc;
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public Transform[] enemyPrefabList = new Transform[] { };
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@ -156,6 +158,7 @@ public class EnemyManager : MonoBehaviour
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if (boomClip != null)
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{
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enemyComp.boomClip = boomClip;
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enemyComp.boomVolumeScale = boomVolumeScale;
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}
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//Debug.Log(enemy.eulerAngles);
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Global.Enemies.Add(enemyComp);
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@ -1,5 +1,6 @@
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using Assets.Scripts;
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -80,6 +81,11 @@ public class Shot : MonoBehaviour
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private List<Transform> activeBulletPool = new();
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private List<Transform> activeImpactPool = new();
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/// <summary>
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/// 上一次发射的时间
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/// </summary>
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private static DateTime beforeShotTime = DateTime.Now;
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private Camera _cam = null;
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void Awake()
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@ -449,7 +455,11 @@ public class Shot : MonoBehaviour
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// 1. 播放音效
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if (!isNextLineShot && shotAudioClip != null)
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{
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AudioTool.AudioSource.PlayOneShot(shotAudioClip, 0.5f);
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if(DateTime.Now - beforeShotTime > TimeSpan.FromSeconds(shotDuration))
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{
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beforeShotTime = DateTime.Now;
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AudioTool.AudioSource.PlayOneShot(shotAudioClip);
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}
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}
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// 2. 计算发射位置(确保使用世界坐标)
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@ -1020,7 +1020,7 @@ PlayerSettings:
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-s ERROR_ON_UNDEFINED_SYMBOLS=0 -s TOTAL_MEMORY=256MB -s EXPORTED_RUNTIME_METHODS=''["ccall","cwrap","stackTrace","addRunDependency","removeRunDependency","FS_createPath","FS_createDataFile","stackTrace","writeStackCookie","checkStackCookie","lengthBytesUTF8","stringToUTF8"]''
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--profiling-funcs '
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weixinMiniGameModulesDirectory:
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weixinMiniGameTemplate: PATH:E:\Dev3\UMiniGame\Library\PackageCache\com.qq.weixin.minigame@4443e5a9bc\WebGLTemplates\WXTemplate2022TJ
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weixinMiniGameTemplate: PATH:H:\Dev\UMiniGame\Library\PackageCache\com.qq.weixin.minigame@4443e5a9bc\WebGLTemplates\WXTemplate2022TJ
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weixinMiniGameAnalyzeBuildSize: 0
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weixinMiniGameUseEmbeddedResources: 0
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weixinMiniGameCompressionFormat: 2
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