UMiniGame/Assets/Game1/Scripts/NextShotInfo.cs
2025-12-14 02:47:24 +08:00

15 lines
318 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NextShotInfo
{
public Transform bulletObj { get; set; } = null;
public Enemy Enemy { get; set; } = null;
public int CurrentShotCount { get; set; } = 0;
public Vector3? InitBulletPos { get; set; } = null;
}