UMiniGame/Assets/Game1/Scripts/NextShotInfo.cs
2025-12-14 11:32:38 +08:00

16 lines
378 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NextShotInfo
{
public Transform BulletObj { get; set; } = null;
public Enemy LockEnemy { get; set; } = null;
public Enemy BeforeLockTarget { get; set; } = null;
public int CurrentShotCount { get; set; } = 0;
public Vector3? InitBulletPos { get; set; } = null;
}