16 lines
378 B
C#
16 lines
378 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NextShotInfo
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{
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public Transform BulletObj { get; set; } = null;
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public Enemy LockEnemy { get; set; } = null;
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public Enemy BeforeLockTarget { get; set; } = null;
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public int CurrentShotCount { get; set; } = 0;
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public Vector3? InitBulletPos { get; set; } = null;
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}
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