This commit is contained in:
wuyanchen 2025-12-26 14:10:52 +08:00
parent de844d7274
commit d0ff0dbfda
4 changed files with 133 additions and 139 deletions

View File

@ -13,7 +13,6 @@ namespace XNet.Business
private const int TARGET_FPS = 30;
private const int FRAME_TIME_MS = 1000 / TARGET_FPS;
private readonly List<string> _instanceIds = new List<string>();
public GameLoopService(NavMeshManager navMeshManager, SceneAgent sceneAgent, WsConnectionManager wsManager)
{
_navMeshManager = navMeshManager;

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@ -15,10 +15,10 @@ namespace XNet.Business
{
public string InstanceId { get; }
public DtCrowd Crowd { get; set; }
public object SyncRoot { get; } = new object(); // 线程锁
//public object SyncRoot { get; } = new object(); // 线程锁
// 新增:存储该实例下所有 Agent 的索引(关键修复)
public List<int> AgentIndices { get; } = new List<int>();
public ConcurrentDictionary<int, bool> AgentIndices { get; } = new ConcurrentDictionary<int, bool>();
// 构造函数
public CrowdInstance(string instanceId, DtCrowd crowd)
@ -30,22 +30,22 @@ namespace XNet.Business
// 辅助:添加 Agent 时自动记录索引
public void AddAgentIndex(int agentIdx)
{
lock (SyncRoot)
{
if (!AgentIndices.Contains(agentIdx))
{
AgentIndices.Add(agentIdx);
}
}
//lock (SyncRoot)
//{
//if (!AgentIndices.ContainsKey(agentIdx))
//{
AgentIndices.TryAdd(agentIdx, true);
//}
//}
}
// 辅助:移除 Agent 时清理索引
public void RemoveAgentIndex(int agentIdx)
{
lock (SyncRoot)
{
AgentIndices.Remove(agentIdx);
}
//lock (SyncRoot)
//{
AgentIndices.TryRemove(agentIdx, out _);
//}
}
}
@ -84,45 +84,32 @@ namespace XNet.Business
return syncList;
}
lock (ci.SyncRoot)
//lock (ci.SyncRoot)
//{
// 遍历实例内所有Agent索引修复AgentIndices报错
foreach (var kv in ci.AgentIndices)
{
// 遍历实例内所有Agent索引修复AgentIndices报错
foreach (var agentIdx in ci.AgentIndices)
int agentIdx = kv.Key;
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
continue;
}
continue;
}
// 获取当前状态
Vector3 currPos = GetAgentPosition(instanceId, agentIdx);
float currRot = GetAgentRotation(instanceId, agentIdx);
// 获取当前状态
Vector3 currPos = GetAgentPosition(instanceId, agentIdx);
float currRot = GetAgentRotation(instanceId, agentIdx);
// 对比上一帧状态
if (lastStates.TryGetValue(agentIdx, out var lastState))
{
// 判断是否超过阈值
bool posChanged = Vector3.Distance(currPos, lastState.Position) > POSITION_THRESHOLD;
bool rotChanged = Math.Abs(currRot - lastState.Rotation) > ROTATION_THRESHOLD;
// 对比上一帧状态
if (lastStates.TryGetValue(agentIdx, out var lastState))
{
// 判断是否超过阈值
bool posChanged = Vector3.Distance(currPos, lastState.Position) > POSITION_THRESHOLD;
bool rotChanged = Math.Abs(currRot - lastState.Rotation) > ROTATION_THRESHOLD;
if (posChanged || rotChanged)
{
// 加入同步列表
syncList.Add(new AgentPositionSyncMsg
{
InstanceId = instanceId,
AgentIdx = agentIdx,
Position = new Vector3Msg { X = currPos.X, Y = currPos.Y, Z = currPos.Z },
Rotation = currRot
});
// 更新缓存
lastStates[agentIdx] = new AgentState { Position = currPos, Rotation = currRot };
}
}
else
if (posChanged || rotChanged)
{
// 首次同步,直接加入并缓存
// 加入同步列表
syncList.Add(new AgentPositionSyncMsg
{
InstanceId = instanceId,
@ -130,17 +117,31 @@ namespace XNet.Business
Position = new Vector3Msg { X = currPos.X, Y = currPos.Y, Z = currPos.Z },
Rotation = currRot
});
lastStates.TryAdd(agentIdx, new AgentState { Position = currPos, Rotation = currRot });
// 更新缓存
lastStates[agentIdx] = new AgentState { Position = currPos, Rotation = currRot };
}
}
else
{
// 首次同步,直接加入并缓存
syncList.Add(new AgentPositionSyncMsg
{
InstanceId = instanceId,
AgentIdx = agentIdx,
Position = new Vector3Msg { X = currPos.X, Y = currPos.Y, Z = currPos.Z },
Rotation = currRot
});
lastStates.TryAdd(agentIdx, new AgentState { Position = currPos, Rotation = currRot });
}
}
//}
return syncList;
}
// ==========================================
// ===============================================
// 修复2重写 GetAgentRotation通过速度计算朝向
// ==========================================
// ===============================================
public float GetAgentRotation(string instanceId, int agentIdx)
{
if (!_crowdInstances.TryGetValue(instanceId, out var ci))
@ -148,28 +149,28 @@ namespace XNet.Business
return 0f;
}
lock (ci.SyncRoot)
//lock (ci.SyncRoot)
//{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
return 0f;
}
// 核心逻辑通过Agent的速度向量计算绕Y轴的旋转角度弧度
// 速度向量 (vx, vz) -> 朝向角度 = atan2(vz, vx)
float vx = agent.vel.X;
float vz = -agent.vel.Z; // 和坐标转换一致Z轴取反
float rotation = 0f;
// 只有速度大于阈值时才计算朝向(避免静止时角度抖动)
if (Math.Abs(vx) > 0.001f || Math.Abs(vz) > 0.001f)
{
rotation = (float)Math.Atan2(vz, vx); // 计算弧度(范围 -π ~ π)
}
return rotation;
return 0f;
}
// 核心逻辑通过Agent的速度向量计算绕Y轴的旋转角度弧度
// 速度向量 (vx, vz) -> 朝向角度 = atan2(vz, vx)
float vx = agent.vel.X;
float vz = -agent.vel.Z; // 和坐标转换一致Z轴取反
float rotation = 0f;
// 只有速度大于阈值时才计算朝向(避免静止时角度抖动)
if (Math.Abs(vx) > 0.001f || Math.Abs(vz) > 0.001f)
{
rotation = (float)Math.Atan2(vz, vx); // 计算弧度(范围 -π ~ π)
}
return rotation;
//}
}
@ -214,45 +215,45 @@ namespace XNet.Business
throw new ArgumentException($"实例 {instanceId} 不存在");
}
lock (ci.SyncRoot)
{
// 创建Agent原有逻辑
var agentParams = new DtCrowdAgentParams();
agentParams.radius = radius;
agentParams.height = height;
agentParams.maxAcceleration = 2.0f;
agentParams.maxSpeed = 3.0f;
agentParams.collisionQueryRange = radius * 8.0f;
agentParams.pathOptimizationRange = radius * 32.0f;
agentParams.separationWeight = 1.0f;
//lock (ci.SyncRoot)
//{
// 创建Agent原有逻辑
var agentParams = new DtCrowdAgentParams();
agentParams.radius = radius;
agentParams.height = height;
agentParams.maxAcceleration = 2.0f;
agentParams.maxSpeed = 3.0f;
agentParams.collisionQueryRange = radius * 8.0f;
agentParams.pathOptimizationRange = radius * 32.0f;
agentParams.separationWeight = 1.0f;
var rcPos = new RcVec3f(position.X, position.Y, -position.Z); // 坐标转换(和之前一致)
int agentIdx = ci.Crowd.AddAgent(rcPos, agentParams).idx;
var rcPos = new RcVec3f(position.X, position.Y, -position.Z); // 坐标转换(和之前一致)
int agentIdx = ci.Crowd.AddAgent(rcPos, agentParams).idx;
// 关键记录Agent索引到实例的AgentIndices
ci.AddAgentIndex(agentIdx);
// 关键记录Agent索引到实例的AgentIndices
ci.AddAgentIndex(agentIdx);
// 初始化状态缓存
_agentLastState.GetOrAdd(instanceId, _ => new ConcurrentDictionary<int, AgentState>())
.TryAdd(agentIdx, new AgentState { Position = position, Rotation = 0f });
// 初始化状态缓存
_agentLastState.GetOrAdd(instanceId, _ => new ConcurrentDictionary<int, AgentState>())
.TryAdd(agentIdx, new AgentState { Position = position, Rotation = 0f });
return agentIdx;
}
return agentIdx;
//}
}
public void RemoveAgent(string instanceId, int agentIdx)
{
if (!_crowdInstances.TryGetValue(instanceId, out var ci)) return;
lock (ci.SyncRoot)
//lock (ci.SyncRoot)
//{
var agent = ci.Crowd.GetAgent(agentIdx);
// 【修复】判断 Agent 是否有效,需要检查 state
if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
var agent = ci.Crowd.GetAgent(agentIdx);
// 【修复】判断 Agent 是否有效,需要检查 state
if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
ci.Crowd.RemoveAgent(agent);
}
ci.Crowd.RemoveAgent(agent);
}
//}
}
public bool AgentGoto(string instanceId, int agentIdx, Vector3 destination)
@ -267,14 +268,14 @@ namespace XNet.Business
if (targetRef == 0) return false;
lock (ci.SyncRoot)
//lock (ci.SyncRoot)
//{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
return ci.Crowd.RequestMoveTarget(agent, targetRef, realTargetPos);
}
return ci.Crowd.RequestMoveTarget(agent, targetRef, realTargetPos);
}
//}
return false;
}
@ -288,17 +289,17 @@ namespace XNet.Business
return Vector3.Zero;
}
lock (ci.SyncRoot)
//lock (ci.SyncRoot)
//{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
var agent = ci.Crowd.GetAgent(agentIdx);
if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{
return Vector3.Zero;
}
// 坐标转换和AddAgent时一致Z轴取反
return new Vector3(agent.npos.X, agent.npos.Y, -agent.npos.Z);
return Vector3.Zero;
}
// 坐标转换和AddAgent时一致Z轴取反
return new Vector3(agent.npos.X, agent.npos.Y, -agent.npos.Z);
//}
}
public void UpdateAll(float deltaTime)
@ -308,10 +309,10 @@ namespace XNet.Business
MaxDegreeOfParallelism = Environment.ProcessorCount // 限制并行数=CPU核心数避免过载
}, ci =>
{
lock (ci.SyncRoot)
{
ci.Crowd.Update(deltaTime, null);
}
//lock (ci.SyncRoot)
//{
ci.Crowd.Update(deltaTime, null);
//}
});
}
}

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@ -12,7 +12,7 @@ namespace XNet.Business
{
// ========== 原有核心字段 ==========
private readonly ConcurrentDictionary<string, WebSocket> _connections = new();
private readonly ConcurrentDictionary<string, HashSet<string>> _instanceSubscribers = new();
private readonly ConcurrentDictionary<string, ConcurrentDictionary<string, bool>> _instanceSubscribers = new();
private readonly JsonSerializerOptions _jsonOptions = new() { PropertyNamingPolicy = JsonNamingPolicy.CamelCase };
// ========== 新增:对象池配置 ==========
@ -48,10 +48,7 @@ namespace XNet.Business
{
foreach (var instanceId in _instanceSubscribers.Keys)
{
lock (_instanceSubscribers[instanceId])
{
_instanceSubscribers[instanceId].Remove(connId);
}
_instanceSubscribers[instanceId].TryRemove(connId, out _);
}
Console.WriteLine($"[WS .NET 10] 连接断开:{connId},当前连接数:{_connections.Count}");
}
@ -65,17 +62,15 @@ namespace XNet.Business
return false;
}
_instanceSubscribers.GetOrAdd(instanceId, _ => new HashSet<string>());
lock (_instanceSubscribers[instanceId])
{
_instanceSubscribers[instanceId].Add(connId);
}
_instanceSubscribers.GetOrAdd(instanceId, _ => new ConcurrentDictionary<string, bool>());
_instanceSubscribers[instanceId].TryAdd(connId, true);
return true;
}
public async Task SendAgentPositionBatchAsync(List<AgentPositionSyncMsg> syncMsgs)
{
if(syncMsgs.Count == 0) return;
if (syncMsgs.Count == 0) return;
foreach (var group in syncMsgs.GroupBy(m => m.InstanceId))
{
@ -109,7 +104,7 @@ namespace XNet.Business
}
else
{
msgBytes = tempMs.ToArray();
msgBytes = tempMs.ToArray();// 超出池化数组长度,使用新分配的数组
needReturnPooledBytes = false;
}
}
@ -130,21 +125,19 @@ namespace XNet.Business
var deadConnIds = _deadConnListPool.Get();
try
{
lock (subscriberConnIds)
foreach (var connKv in subscriberConnIds)
{
foreach (var connId in subscriberConnIds)
if (_connections.TryGetValue(connKv.Key, out var socket))
{
if (_connections.TryGetValue(connId, out var socket))
if (needReturnPooledBytes)
{
// 3. 发送时传递有效长度
if (needReturnPooledBytes)
{
_ = SendToSingleConnAsync(socket, msgBytes, msgBytesLength, connId, deadConnIds);
}
else
{
_ = SendToSingleConnAsync(socket, msgBytes, msgBytes.Length, connId, deadConnIds);
}
_ = SendToSingleConnAsync(socket, msgBytes, msgBytesLength, connKv.Key, deadConnIds);
}
else
{
// 3. 发送整串字节数组
_ = SendToSingleConnAsync(socket, msgBytes, msgBytes.Length, connKv.Key, deadConnIds);
}
}
}

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@ -4,6 +4,7 @@
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<OutputType>Library</OutputType>
</PropertyGroup>
<ItemGroup>