`
This commit is contained in:
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de844d7274
commit
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@ -13,7 +13,6 @@ namespace XNet.Business
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private const int TARGET_FPS = 30;
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private const int FRAME_TIME_MS = 1000 / TARGET_FPS;
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private readonly List<string> _instanceIds = new List<string>();
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public GameLoopService(NavMeshManager navMeshManager, SceneAgent sceneAgent, WsConnectionManager wsManager)
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{
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_navMeshManager = navMeshManager;
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@ -15,10 +15,10 @@ namespace XNet.Business
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{
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public string InstanceId { get; }
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public DtCrowd Crowd { get; set; }
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public object SyncRoot { get; } = new object(); // 线程锁
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//public object SyncRoot { get; } = new object(); // 线程锁
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// 新增:存储该实例下所有 Agent 的索引(关键修复)
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public List<int> AgentIndices { get; } = new List<int>();
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public ConcurrentDictionary<int, bool> AgentIndices { get; } = new ConcurrentDictionary<int, bool>();
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// 构造函数
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public CrowdInstance(string instanceId, DtCrowd crowd)
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@ -30,22 +30,22 @@ namespace XNet.Business
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// 辅助:添加 Agent 时自动记录索引
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public void AddAgentIndex(int agentIdx)
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{
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lock (SyncRoot)
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{
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if (!AgentIndices.Contains(agentIdx))
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{
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AgentIndices.Add(agentIdx);
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}
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}
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//lock (SyncRoot)
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//{
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//if (!AgentIndices.ContainsKey(agentIdx))
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//{
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AgentIndices.TryAdd(agentIdx, true);
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//}
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//}
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}
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// 辅助:移除 Agent 时清理索引
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public void RemoveAgentIndex(int agentIdx)
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{
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lock (SyncRoot)
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{
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AgentIndices.Remove(agentIdx);
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}
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//lock (SyncRoot)
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//{
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AgentIndices.TryRemove(agentIdx, out _);
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//}
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}
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}
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@ -84,45 +84,32 @@ namespace XNet.Business
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return syncList;
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}
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lock (ci.SyncRoot)
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//lock (ci.SyncRoot)
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//{
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// 遍历实例内所有Agent索引(修复AgentIndices报错)
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foreach (var kv in ci.AgentIndices)
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{
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// 遍历实例内所有Agent索引(修复AgentIndices报错)
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foreach (var agentIdx in ci.AgentIndices)
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int agentIdx = kv.Key;
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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continue;
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}
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continue;
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}
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// 获取当前状态
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Vector3 currPos = GetAgentPosition(instanceId, agentIdx);
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float currRot = GetAgentRotation(instanceId, agentIdx);
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// 获取当前状态
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Vector3 currPos = GetAgentPosition(instanceId, agentIdx);
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float currRot = GetAgentRotation(instanceId, agentIdx);
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// 对比上一帧状态
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if (lastStates.TryGetValue(agentIdx, out var lastState))
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{
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// 判断是否超过阈值
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bool posChanged = Vector3.Distance(currPos, lastState.Position) > POSITION_THRESHOLD;
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bool rotChanged = Math.Abs(currRot - lastState.Rotation) > ROTATION_THRESHOLD;
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// 对比上一帧状态
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if (lastStates.TryGetValue(agentIdx, out var lastState))
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{
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// 判断是否超过阈值
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bool posChanged = Vector3.Distance(currPos, lastState.Position) > POSITION_THRESHOLD;
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bool rotChanged = Math.Abs(currRot - lastState.Rotation) > ROTATION_THRESHOLD;
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if (posChanged || rotChanged)
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{
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// 加入同步列表
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syncList.Add(new AgentPositionSyncMsg
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{
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InstanceId = instanceId,
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AgentIdx = agentIdx,
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Position = new Vector3Msg { X = currPos.X, Y = currPos.Y, Z = currPos.Z },
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Rotation = currRot
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});
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// 更新缓存
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lastStates[agentIdx] = new AgentState { Position = currPos, Rotation = currRot };
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}
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}
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else
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if (posChanged || rotChanged)
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{
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// 首次同步,直接加入并缓存
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// 加入同步列表
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syncList.Add(new AgentPositionSyncMsg
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{
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InstanceId = instanceId,
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@ -130,17 +117,31 @@ namespace XNet.Business
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Position = new Vector3Msg { X = currPos.X, Y = currPos.Y, Z = currPos.Z },
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Rotation = currRot
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});
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lastStates.TryAdd(agentIdx, new AgentState { Position = currPos, Rotation = currRot });
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// 更新缓存
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lastStates[agentIdx] = new AgentState { Position = currPos, Rotation = currRot };
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}
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}
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else
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{
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// 首次同步,直接加入并缓存
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syncList.Add(new AgentPositionSyncMsg
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{
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InstanceId = instanceId,
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AgentIdx = agentIdx,
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Position = new Vector3Msg { X = currPos.X, Y = currPos.Y, Z = currPos.Z },
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Rotation = currRot
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});
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lastStates.TryAdd(agentIdx, new AgentState { Position = currPos, Rotation = currRot });
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}
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}
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//}
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return syncList;
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}
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// ==========================================
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// ===============================================
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// 修复2:重写 GetAgentRotation(通过速度计算朝向)
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// ==========================================
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// ===============================================
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public float GetAgentRotation(string instanceId, int agentIdx)
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{
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if (!_crowdInstances.TryGetValue(instanceId, out var ci))
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@ -148,28 +149,28 @@ namespace XNet.Business
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return 0f;
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}
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lock (ci.SyncRoot)
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//lock (ci.SyncRoot)
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//{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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return 0f;
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}
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// 核心逻辑:通过Agent的速度向量计算绕Y轴的旋转角度(弧度)
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// 速度向量 (vx, vz) -> 朝向角度 = atan2(vz, vx)
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float vx = agent.vel.X;
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float vz = -agent.vel.Z; // 和坐标转换一致,Z轴取反
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float rotation = 0f;
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// 只有速度大于阈值时才计算朝向(避免静止时角度抖动)
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if (Math.Abs(vx) > 0.001f || Math.Abs(vz) > 0.001f)
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{
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rotation = (float)Math.Atan2(vz, vx); // 计算弧度(范围 -π ~ π)
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}
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return rotation;
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return 0f;
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}
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// 核心逻辑:通过Agent的速度向量计算绕Y轴的旋转角度(弧度)
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// 速度向量 (vx, vz) -> 朝向角度 = atan2(vz, vx)
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float vx = agent.vel.X;
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float vz = -agent.vel.Z; // 和坐标转换一致,Z轴取反
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float rotation = 0f;
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// 只有速度大于阈值时才计算朝向(避免静止时角度抖动)
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if (Math.Abs(vx) > 0.001f || Math.Abs(vz) > 0.001f)
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{
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rotation = (float)Math.Atan2(vz, vx); // 计算弧度(范围 -π ~ π)
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}
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return rotation;
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//}
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}
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@ -214,45 +215,45 @@ namespace XNet.Business
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throw new ArgumentException($"实例 {instanceId} 不存在");
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}
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lock (ci.SyncRoot)
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{
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// 创建Agent(原有逻辑)
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var agentParams = new DtCrowdAgentParams();
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agentParams.radius = radius;
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agentParams.height = height;
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agentParams.maxAcceleration = 2.0f;
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agentParams.maxSpeed = 3.0f;
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agentParams.collisionQueryRange = radius * 8.0f;
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agentParams.pathOptimizationRange = radius * 32.0f;
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agentParams.separationWeight = 1.0f;
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//lock (ci.SyncRoot)
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//{
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// 创建Agent(原有逻辑)
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var agentParams = new DtCrowdAgentParams();
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agentParams.radius = radius;
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agentParams.height = height;
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agentParams.maxAcceleration = 2.0f;
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agentParams.maxSpeed = 3.0f;
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agentParams.collisionQueryRange = radius * 8.0f;
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agentParams.pathOptimizationRange = radius * 32.0f;
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agentParams.separationWeight = 1.0f;
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var rcPos = new RcVec3f(position.X, position.Y, -position.Z); // 坐标转换(和之前一致)
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int agentIdx = ci.Crowd.AddAgent(rcPos, agentParams).idx;
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var rcPos = new RcVec3f(position.X, position.Y, -position.Z); // 坐标转换(和之前一致)
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int agentIdx = ci.Crowd.AddAgent(rcPos, agentParams).idx;
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// 关键:记录Agent索引到实例的AgentIndices
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ci.AddAgentIndex(agentIdx);
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// 关键:记录Agent索引到实例的AgentIndices
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ci.AddAgentIndex(agentIdx);
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// 初始化状态缓存
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_agentLastState.GetOrAdd(instanceId, _ => new ConcurrentDictionary<int, AgentState>())
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.TryAdd(agentIdx, new AgentState { Position = position, Rotation = 0f });
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// 初始化状态缓存
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_agentLastState.GetOrAdd(instanceId, _ => new ConcurrentDictionary<int, AgentState>())
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.TryAdd(agentIdx, new AgentState { Position = position, Rotation = 0f });
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return agentIdx;
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}
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return agentIdx;
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//}
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}
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public void RemoveAgent(string instanceId, int agentIdx)
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{
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if (!_crowdInstances.TryGetValue(instanceId, out var ci)) return;
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lock (ci.SyncRoot)
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//lock (ci.SyncRoot)
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//{
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var agent = ci.Crowd.GetAgent(agentIdx);
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// 【修复】判断 Agent 是否有效,需要检查 state
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if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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var agent = ci.Crowd.GetAgent(agentIdx);
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// 【修复】判断 Agent 是否有效,需要检查 state
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if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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ci.Crowd.RemoveAgent(agent);
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}
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ci.Crowd.RemoveAgent(agent);
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}
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//}
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}
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public bool AgentGoto(string instanceId, int agentIdx, Vector3 destination)
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@ -267,14 +268,14 @@ namespace XNet.Business
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if (targetRef == 0) return false;
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lock (ci.SyncRoot)
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//lock (ci.SyncRoot)
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//{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent != null && agent.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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return ci.Crowd.RequestMoveTarget(agent, targetRef, realTargetPos);
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}
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return ci.Crowd.RequestMoveTarget(agent, targetRef, realTargetPos);
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}
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//}
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return false;
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}
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@ -288,17 +289,17 @@ namespace XNet.Business
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return Vector3.Zero;
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}
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lock (ci.SyncRoot)
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//lock (ci.SyncRoot)
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//{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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var agent = ci.Crowd.GetAgent(agentIdx);
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if (agent == null || agent.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
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{
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return Vector3.Zero;
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}
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// 坐标转换(和AddAgent时一致:Z轴取反)
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return new Vector3(agent.npos.X, agent.npos.Y, -agent.npos.Z);
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return Vector3.Zero;
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}
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// 坐标转换(和AddAgent时一致:Z轴取反)
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return new Vector3(agent.npos.X, agent.npos.Y, -agent.npos.Z);
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//}
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}
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public void UpdateAll(float deltaTime)
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@ -308,10 +309,10 @@ namespace XNet.Business
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MaxDegreeOfParallelism = Environment.ProcessorCount // 限制并行数=CPU核心数,避免过载
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}, ci =>
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{
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lock (ci.SyncRoot)
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{
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ci.Crowd.Update(deltaTime, null);
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}
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//lock (ci.SyncRoot)
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//{
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ci.Crowd.Update(deltaTime, null);
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//}
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});
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}
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}
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@ -12,7 +12,7 @@ namespace XNet.Business
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{
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// ========== 原有核心字段 ==========
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private readonly ConcurrentDictionary<string, WebSocket> _connections = new();
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private readonly ConcurrentDictionary<string, HashSet<string>> _instanceSubscribers = new();
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private readonly ConcurrentDictionary<string, ConcurrentDictionary<string, bool>> _instanceSubscribers = new();
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private readonly JsonSerializerOptions _jsonOptions = new() { PropertyNamingPolicy = JsonNamingPolicy.CamelCase };
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// ========== 新增:对象池配置 ==========
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@ -48,10 +48,7 @@ namespace XNet.Business
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{
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foreach (var instanceId in _instanceSubscribers.Keys)
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{
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lock (_instanceSubscribers[instanceId])
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{
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_instanceSubscribers[instanceId].Remove(connId);
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}
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_instanceSubscribers[instanceId].TryRemove(connId, out _);
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}
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Console.WriteLine($"[WS .NET 10] 连接断开:{connId},当前连接数:{_connections.Count}");
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}
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@ -65,17 +62,15 @@ namespace XNet.Business
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return false;
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}
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_instanceSubscribers.GetOrAdd(instanceId, _ => new HashSet<string>());
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lock (_instanceSubscribers[instanceId])
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{
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_instanceSubscribers[instanceId].Add(connId);
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}
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_instanceSubscribers.GetOrAdd(instanceId, _ => new ConcurrentDictionary<string, bool>());
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_instanceSubscribers[instanceId].TryAdd(connId, true);
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return true;
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}
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public async Task SendAgentPositionBatchAsync(List<AgentPositionSyncMsg> syncMsgs)
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{
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if(syncMsgs.Count == 0) return;
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if (syncMsgs.Count == 0) return;
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foreach (var group in syncMsgs.GroupBy(m => m.InstanceId))
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{
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@ -109,7 +104,7 @@ namespace XNet.Business
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}
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else
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{
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msgBytes = tempMs.ToArray();
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msgBytes = tempMs.ToArray();// 超出池化数组长度,使用新分配的数组
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needReturnPooledBytes = false;
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}
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}
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@ -130,21 +125,19 @@ namespace XNet.Business
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var deadConnIds = _deadConnListPool.Get();
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try
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{
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lock (subscriberConnIds)
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foreach (var connKv in subscriberConnIds)
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{
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foreach (var connId in subscriberConnIds)
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if (_connections.TryGetValue(connKv.Key, out var socket))
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{
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if (_connections.TryGetValue(connId, out var socket))
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if (needReturnPooledBytes)
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{
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// 3. 发送时传递有效长度
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if (needReturnPooledBytes)
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{
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_ = SendToSingleConnAsync(socket, msgBytes, msgBytesLength, connId, deadConnIds);
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}
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else
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{
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_ = SendToSingleConnAsync(socket, msgBytes, msgBytes.Length, connId, deadConnIds);
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}
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_ = SendToSingleConnAsync(socket, msgBytes, msgBytesLength, connKv.Key, deadConnIds);
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}
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else
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{
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// 3. 发送整串字节数组
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_ = SendToSingleConnAsync(socket, msgBytes, msgBytes.Length, connKv.Key, deadConnIds);
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}
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}
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}
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@ -4,6 +4,7 @@
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<OutputType>Library</OutputType>
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</PropertyGroup>
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<ItemGroup>
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