namespace XNet.Business { public class Global { /// /// 客户端传上来的位置,角度等为了省流量,存成整形,这里处理成单精度浮点型要除以 LocationMultiply,默认除以1000 /// public const float LocationMultiply = 1000f; /// /// 配件类型数量,武器,装甲,底盘等分别各算一类 /// public const int MaxPartKindCount = 3; /// /// AI玩家数量 /// public const int AICount = 4; } }