namespace XNet.Business
{
public class Global
{
///
/// 客户端传上来的位置,角度等为了省流量,存成整形,这里处理成单精度浮点型要除以 LocationMultiply,默认除以1000
///
public const float LocationMultiply = 1000f;
///
/// 配件类型数量,武器,装甲,底盘等分别各算一类
///
public const int MaxPartKindCount = 3;
///
/// AI玩家数量
///
public const int AICount = 4;
}
}