82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
namespace XPrintServer.Api.Net
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{
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public static class NetEventKeys
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{
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/// <summary>
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/// 心跳包
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/// </summary>
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public const string HEARTBEAT_SUCCESS = "HEARTBEAT_SUCCESS";
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/// <summary>
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/// 收到信息
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/// </summary>
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public const string RECEIVE_MSG = "RECEIVE_MSG";
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/// <summary>
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/// 收到对面的单发私发信息
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/// </summary>
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public const string RECEIVE_FACE_MSG = "RECEIVE_FACE_MSG";
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/// <summary>
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/// 收到对面的房间群发信息
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/// </summary>
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public const string RECEIVE_ROOM_MSG = "RECEIVE_ROOM_MSG";
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/// <summary>
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/// 游戏即将结束,倒计时指定秒数,秒数在服务端设置
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/// </summary>
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public const string GAME_WILLOVER = "GAME_WILLOVER";
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/// <summary>
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/// 游戏结束,到结算页面
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/// </summary>
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public const string GAME_OVER = "GAME_OVER";
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/// <summary>
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/// 获取房间列表
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/// </summary>
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public const string GET_ROOMLIST = "GET_ROOMLIST";
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/// <summary>
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/// 获取房间列表,带上所有房间的数量
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/// </summary>
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public const string GET_ROOMLIST_WITH_TOTALCOUNT = "GET_ROOMLIST_WITH_TOTALCOUNT";
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/// <summary>
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/// 登录房间成功
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/// </summary>
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public const string LOGIN_SUCCESS = "LOGIN_SUCCESS";
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/// <summary>
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/// 登录房间成功
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/// </summary>
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public const string USER_OFFLINE = "USER_OFFLINE";
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/// <summary>
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/// 进入自己创建的房间,或者他人建的,正在等待的房间
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/// </summary>
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public const string ENTER_ROOM = "ENTER_ROOM";
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/// <summary>
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/// 房间人数已满
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/// </summary>
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public const string IS_SET_MAX = "IS_SET_MAX";
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/// <summary>
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/// 获取分享房间的信息
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/// </summary>
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public const string GET_SHARE_ROOM = "GET_SHARE_ROOM";
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///// <summary>
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///// 房间开始游戏倒计时,倒计时完开始读取地图,准备进入游戏
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///// </summary>
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//public const string ROOM_START_TIME_DOWN = "roomStartTimeDown";
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/// <summary>
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/// 同步图片信息
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/// </summary>
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public const string SYNC_IMAGE = "SYNC_IMAGE";
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}
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}
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