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@ -1710,6 +1710,11 @@ PrefabInstance:
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propertyPath: m_Name
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value: Tackle Veil
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objectReference: {fileID: 0}
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- target: {fileID: 7552060864384203727, guid: 435ba18295a2b0240b1511cd4d5a7bc3,
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type: 3}
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propertyPath: flipAngle
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value: 35
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@ -2390,7 +2395,7 @@ RectTransform:
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m_GameObject: {fileID: 1138813630}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 4.064236, y: 4.064236, z: 1}
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m_LocalScale: {x: 4.2899303, y: 4.2899303, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 97192695}
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@ -3491,7 +3496,7 @@ RectTransform:
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m_GameObject: {fileID: 2083258305}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 4.064236, y: 4.064236, z: 1}
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m_LocalScale: {x: 4.2899303, y: 4.2899303, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 97192695}
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@ -34,7 +34,7 @@ public class AirPlane : MonoBehaviour
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targetEulerAnglesZ = flipAngle;
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}
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beforePositionX = Mathf.Lerp(beforePositionX, transform.position.x, Time.deltaTime * flipSpeed);
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if (Mathf.Abs(beforePositionX - transform.position.x) < 0.8f)
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if (Mathf.Abs(beforePositionX - transform.position.x) < 0.3f)
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{
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targetEulerAnglesZ = 0;
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}
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@ -1020,7 +1020,7 @@ PlayerSettings:
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-s ERROR_ON_UNDEFINED_SYMBOLS=0 -s TOTAL_MEMORY=256MB -s EXPORTED_RUNTIME_METHODS=''["ccall","cwrap","stackTrace","addRunDependency","removeRunDependency","FS_createPath","FS_createDataFile","stackTrace","writeStackCookie","checkStackCookie","lengthBytesUTF8","stringToUTF8"]''
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--profiling-funcs '
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weixinMiniGameModulesDirectory:
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weixinMiniGameTemplate: PATH:E:\Dev3\UMiniGame\Library\PackageCache\com.qq.weixin.minigame@4443e5a9bc\WebGLTemplates\WXTemplate2022TJ
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weixinMiniGameTemplate: PATH:H:\Dev\UMiniGame\Library\PackageCache\com.qq.weixin.minigame@4443e5a9bc\WebGLTemplates\WXTemplate2022TJ
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weixinMiniGameAnalyzeBuildSize: 0
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weixinMiniGameUseEmbeddedResources: 0
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weixinMiniGameCompressionFormat: 2
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