2025-12-28 17:28:40 +08:00

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using XNet.Business.Entity;
namespace XNet.Business.Tank.Entities
{
/// <summary>
/// 坦克对象
/// </summary>
public class TankPlayer : ControlPlayer
{
/// <summary>
/// 上一次计算普通攻击的时候的时间用来判断AI是否开始攻击
/// </summary>
public DateTime[] PrevToAttackTimes = Array.Empty<DateTime>();
/// <summary>
/// 第一技能的等级
/// </summary>
public int Skill1Level { get; set; } = 1;
/// <summary>
/// 第二技能的等级
/// </summary>
public int Skill2Level { get; set; } = 1;
/// <summary>
/// 第三技能的等级
/// </summary>
public int Skill3Level { get; set; } = 1;
/// <summary>
/// 第四技能的等级
/// </summary>
public int Skill4Level { get; set; } = 1;
}
}